Ability Damage
By default, anything that inflicts any of these effects inflicts the first level of it, non-stacking. There are two more serious levels:
- Critical: seriously debilitating but not quite lethal.
- Terminal: renders subject incapacitated.
Normal enemies can generally only inflict the first level, while powerful enemies can inflict the second. Only the most fearsome enemies can inflict the third. Even when critical/terminal effects are possible, they are usually achieved by stacking lesser effects. Guidelines for maximum damage inflicted by enemies:
Rank | Damage Type |
---|---|
1 | Normal only |
2 | Critical when stacked |
3 | Direct to critical |
4 | Terminal when stacked |
5 | Direct to terminal |
All:
- Level 1: disadvantage to one check per round of the assigned type (enemy's choice)
- Level 2: disadvantage to all checks of the assigned type
- Level 3: incapacitated
Weakened (Str)
- Level 1: half damage with Str based attacks
- Level 2: minimum damage with Str based attacks
Petrified (Dex)
- Level 1: half movement speed
- Level 2: can only move half speed as a std action, no move action
- Level 3: can't move, invulnerable.
Sickened (Con)
- Level 1: whenever you suffer lethal damage, suffer an equal amount of non-lethal damage
- Level 2: must pass a Con save to take any std action
- Level 3: incapacitated
Feebleminded (Int)
- Level 1: must roll DC 10 + 5/level check to cast any spell. Hard to understand speech.
- Level 2: speech is unintelligible. Can't cast spells.
Confused (Wis)
Makes sub-standard decisions in combat?
Demoralized (Cha)
Morale failure
Names
instead of PF2 style numbers, use names, like:
- Str: Weakened / Feeble /
- Dex: Lethargic / Ataxic /
- Con: Fatigued / Exhausted /
- Int: ? / Feebleminded /
- Wis: Confused / Addled / ?
- Cha: