Ability Damage

By default, anything that inflicts any of these effects inflicts the first level of it, non-stacking. There are two more serious levels:

Normal enemies can generally only inflict the first level, while powerful enemies can inflict the second. Only the most fearsome enemies can inflict the third. Even when critical/terminal effects are possible, they are usually achieved by stacking lesser effects. Guidelines for maximum damage inflicted by enemies:

Rank Damage Type
1 Normal only
2 Critical when stacked
3 Direct to critical
4 Terminal when stacked
5 Direct to terminal

All:

Weakened (Str)

Petrified (Dex)

Sickened (Con)

Feebleminded (Int)

Confused (Wis)

Makes sub-standard decisions in combat?

Demoralized (Cha)

Morale failure

Names

instead of PF2 style numbers, use names, like:

files
  • (up)
  • (cur)
  • new conditions